Levi Pronk-Jones

Creative Developer & Problem Solver

A passionate developer who loves building things — from desktop tools and Minecraft mods to games and websites. Explore my projects below.

Projects

Python

I use Python to automate tasks and build efficient tooling, with hands-on experience creating desktop applications using libraries like CustomTkinter.

Project Preview

Datapack to Fabric Mod Converter

A Python desktop app built with CustomTkinter that automates the conversion of Minecraft datapacks into Fabric mods. Select a datapack and it handles metadata generation, compilation, and packaging into a distributable .jar — no manual steps required.

Python CustomTkinter UI/UX
View on GitHub
Project Preview

Smart AutoClicker

A desktop automation tool built with Python and Flet. Supports simple auto-clicking and full macro recording with playback, custom delays, loop controls, and save/load functionality — ideal for eliminating repetitive tasks.

Python Flet pynput UI/UX
View on GitHub

Minecraft Mod Development

I develop Minecraft mods using the Fabric API — from new items and game mechanics to complex systems that interact with the game's core logic.

Project Preview

CurseForge Projects

A collection of published Minecraft mods on CurseForge with hundreds of thousands of downloads. Built with Java and the Fabric API, these projects showcase polished, community-focused content and long-term maintenance.

Java Minecraft Fabric API
View on CurseForge
Project Preview

Modrinth Projects

My Minecraft mods on Modrinth, downloaded thousands of times. Built with Java and the Fabric API, these projects reflect my commitment to open-source modding and staying current with community platforms.

Java Minecraft Fabric API
View on Modrinth

Godot Game Development

I build games and interactive simulations with the Godot Engine, using its 2D/3D rendering and GDScript for real-time, high-performance experiences.

Upcoming Game Project

Upcoming Game Project

An upcoming 2D platformer in active development with Godot Engine, focusing on physics, animation, and engaging gameplay loops. A playable demo will be available soon.

Godot GDScript Game Development
Coming Soon
Itch.io Profile

Itch.io Profile

My Itch.io profile showcases indie games and game jam submissions, built solo and with collaborators. Highlights my passion for creative interactive media and rapid prototyping under tight deadlines.

Game Jams Godot Unity
View on Itch.io

Android App Development

I build cross-platform mobile apps with React Native, targeting both Android and iOS with a single codebase focused on performance and clean UX.

Utility App Concept

Utility App Concept

A cross-platform utility app in early design, being built with React Native. Goal: a lightweight, intuitive tool for everyday tasks on both Android and iOS. Public beta coming soon.

React Native Android iOS
Coming Soon

Web Technologies

I build modern, responsive websites with HTML, CSS, and JavaScript — clean, semantic code that delivers a great experience across all devices.

Portfolio Website

Portfolio Website

This site — built from scratch with HTML, CSS, and JavaScript. Features a responsive layout, dark/light theme toggle, custom mouse-glow spotlight, per-card scroll-reveal animations, and a fixed sidebar nav. Open-source on GitHub.

HTML CSS JavaScript
View on GitHub

Education

University of Canterbury

Currently pursuing a Bachelor of Science in Computer Science at the University of Canterbury, deepening my understanding of algorithms, data structures, and software engineering.

Hagley Community College — Te Puna Wai O Waipapa

Completed pre-university studies here, building strong problem-solving and analytical foundations that sparked my passion for software development.

Experience

Competitive Programming & Awards

Achieved the top score in Canterbury in the Bebras Challenge and consistently placed well in University of Canterbury coding competitions, sharpening algorithmic thinking under pressure.

AEC-Electronics

Hands-on professional experience across the full product lifecycle — design, prototyping, testing, and deployment — in a real-world electronics and software environment, working alongside experienced engineers.

Get In Touch

I'm always open to discussing new projects or opportunities. Feel free to reach out!